LIGHTE Engine - Showcase
A Roblox experience owned by Mika // M's.
OtherENgraphics engineshader effectstechnical showcase
Description (written by the developer; not a statement by this register)
The LIGHTE Engine is a graphics engine for Roblox aimed at being able to render advanced shader effects and other moving textures otherwise not possible. For the other nerds out there: This is a fully multi-threaded system that performs pathtracing per pixel with a pre-computed raydirection grid. When a ray hits a surface that has Shader Metadata attached to it, a shader call will be done with said data. Then based on the Ray's distance, surface normal hit, direction and attached Color, Radiance and Opacity data, you can perform advanced shader math to draw cool looking things, such as the weird multi color test shader.
Last updated by the developer 18 Aug 2026, 08:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 12:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).