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[🍟🍔] Eating in McDonalds ASMR MUKBANG

[🍟🍔] Eating in McDonalds ASMR MUKBANG

A Roblox experience owned by Lamon Production.

RoleplayENASMRMukbangMcDonalds

Eating in McDonalds ASMR MUKBANG is a roleplay experience created on January 6, 2026. The game currently has 109 players online. It has accumulated 5,008,128 lifetime visits and 606,802 favorites. The like percentage stands at 74 percent. The experience is developed by Lamon Production.

Description (written by the developer; not a statement by this register)

👍LIKE the game for more UPDATES and a FREE CODE at 3000 LIKES AVAILABLE CODES: 1500LIKES UPDATE2 FREEHELLOKITTY 🍟🍔Welcome to Eating in McDonalds ASMR MUKBANG! Group: https://www.roblox.com/communities/35682611/Lamon-Production#!/about Made by Lamon Production Copyright Notice: Please note that we do not own or claim any rights to the McDonalds logo, trademarks, or any related intellectual property. These are the exclusive property of McDonald's Corporation, the owner of McDonalds, and we are not affiliated with them. [ PS ]: We do not own the song in the game. Credits go to owner of the music and Credits for the owner of scratches. Tags: Mang Inasal Dining, Eating in Jollibee, Brainrot, Restaurant, Philippines, Pinoy, Diwata Pares, Inasal, Filipino, I see kareem, Escape 67, Skibidi, Among Us, Obby, McRonalds, McDonalds, WcDonalds, American Cuisine Restaurant, Asian Cuisine Restaurant, African Cuisine Restaurant, Australian Cuisine Restaurant, European Cuisine Restaurant.

Last updated by the developer 12 Aug 2026, 17:09 UTC.

79
playing (measured 21 Aug 2026, 20:54 UTC)
5,105,122
lifetime visits
74%
liked (4,193 👍 / 1,504 👎)
630,003
favourites (123.4 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

799084.510 August 2026 — 90 players21 August 2026 — 79 players10 August 202621 August 2026
2 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–92 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5479-11
10 Aug 2026, 14:0590first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crew Pass [ PRE - ORDER ]
149 R$
VIP
129 R$
x2 Exp
119 R$
Happy Meal
99 R$
+10 Order Limit
49 R$
Rainbow Tag
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other3,592,921 · 100.0% win
D · other3,592,429 · 100.0% win
C · other3,591,902 · 100.0% win
M · other3,591,595 · 100.0% win
Completed the tutorial · welcome1,539,438 · 100.0% win
Pre Order Crew Pass · other3,017 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked21 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:4774no change
21 Aug 2026, 20:5474no change
14 Aug 2026, 01:4674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.