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2D RETRO OBBY

2D RETRO OBBY

A Roblox experience owned by BrickUnion.

ObbyENretro2D platformerparkour

Description (written by the developer; not a statement by this register)

A classic-style obby inspired by old-school Roblox 🧱, focused on clean stage design, fair jumps, and simple mechanics that reward timing and practice. Each level is clear and easy to read, offering smooth progression with no unnecessary gimmicks. Whether you’re playing casually or going for a full clear ⭐, this obby is all about straightforward fun and nostalgic gameplay. Credits: -NotQeo -Nexusbloxz Tags- Retro obby, 2D obby, classic platformer, retro platformer, side-scrolling obby, old-school Roblox, retro Roblox game, pixel style, nostalgia vibes, arcade feeling, platforming challenge, skill-based obby, precision jumping, parkour levels, speedrun obby, hard obby

Last updated by the developer 13 Jan 2026, 15:49 UTC.

0
playing (measured 30 Aug 2026, 08:20 UTC)
6,275
lifetime visits
84%
liked (37 👍 / 7 👎)
56
favourites (8.9 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 08:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,156 · 0.00% win
Under 100s! · progression5,156 · 0.00% win
Under 60s! · progression5,146 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82848330 August 2026 — 82 % liked9 September 2026 — 84 % liked30 August 20269 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 08:2184+2
30 Aug 2026, 08:2182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.