β’οΈπ¨ Nuclear Fart [BETA]
A Roblox experience owned by CurlyQ Games.
Clicker & idleENincrementalpvpdestruction
Description (written by the developer; not a statement by this register)
Welcome to Nuclear Fart A game all about making your farts as powerful as possible to destroy the city and your enemies - Work together with others to trigger an apocalypse with just your farts - Eat beans to increase your fart power - Fart on buildings to earn gold - Spend gold to unlock stronger beans - Unlock Companions to generate Fart Power and Magic Beans for you even while you're offline - Fart on and defeat other players and climb the leaderboards π Premium Bonus Premium users receive a +15% boost to both Fart Power and Gold gains. π₯ Community Join the group so you can make suggestions, write feedback and get a free gift https://www.roblox.com/groups/711220251 β οΈ Game in Development This game is still in active development. Please report any bugs you encounter so they can be fixed as quickly as possible. Update v0.103 - New Zone - Performance Settings to disable building physics (Settings Menu) Tags: Clicker, Power, Destruction, Incremental, Fart, Funny, PvP, offline
Last updated by the developer 18 Apr 2026, 19:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.