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Swim Battles

Swim Battles

A Roblox experience owned by Swim Battles.

Fighting & PvPENcombatability-basedmultiplayer

Description (written by the developer; not a statement by this register)

Inspired by Slap Battles 📱💻🎮 You can play on any device. (CONSOLE, DESKTOP, MOBILE) ⭐ Please consider liking and favoriting the game and joining the group for more updates. https://www.roblox.com/communities/708768013/Swim-Battles#!/about 🖥️ Controls Left Click - Punch E - Use Ability R - Use Secondary Ability 🎮Controls RT/R2 - Punch X/Square - Use Ability LT/L2 - Use Secondary Ability

Last updated by the developer 13 Aug 2026, 14:04 UTC.

0
playing (measured 22 Aug 2026, 03:03 UTC)
1,775
lifetime visits
81%
liked (13 👍 / 3 👎)
3,895
favourites (2194.4 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20000
20,000 R$
17500
17,500 R$
15000
15,000 R$
14,286
14,286 R$
10000
10,000 R$
7,000
7,000 R$
5000
5,000 R$
1,000
1,000 R$
300
300 R$
VIP
299 R$
2x Bubbles
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,057 · 0.00% win
bubble · other41 · 0.00% win
Hunter · progression10 · 0.00% win
Sniper · other8 · 0.00% win
Pianist · progression6 · 0.00% win
Redo · other4 · 0.00% win
ez gg · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.