Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Milo and Chip Obby!

Milo and Chip Obby!

A Roblox experience owned by Bloomy Obbies.

ObbyENMilo and Chipparkourcartoon

Description (written by the developer; not a statement by this register)

🏆 200 STAGES OF FUN – MILO AND CHIP OBBY! 🏆 Welcome to the Milo and Chip Obby on Roblox! 🎮✨ Team up with Milo and Chip and jump, dodge, and climb your way through 200 exciting obby stages filled with fun, color, and nonstop adventure! 🔥 Milo and Chip Obby Features: 🧱 200 fun and challenging Milo and Chip obby stages 🎨 Bright, colorful, kid-friendly cartoon style ⚡ Easy at the beginning, SUPER HARD at the end! 👨‍👩‍👧 Perfect for Milo and Chip fans, kids, and obby lovers 🏁 Do you have what it takes to beat the final Milo and Chip stage? 👍 Like & ⭐ Favorite the Milo and Chip Obby if you’re having fun playing!

Last updated by the developer 2 Feb 2026, 22:49 UTC.

0
playing (measured 12 Aug 2026, 22:33 UTC)
26,627
lifetime visits
79%
liked (54 👍 / 14 👎)
1,647
favourites (61.9 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
99 R$
Laser Gun
89 R$
Magic Carpet
79 R$
Sword
79 R$
Jetpack
79 R$
Flying Cloud
69 R$
Grapple Hook
49 R$
Fusion Coil
49 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Double Jump
29 R$
Radio
25 R$
Double Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,535 · 100.0% win
Finished! · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7916 August 2026 — 79 % liked26 August 2026 — 79 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:5079no change
16 Aug 2026, 05:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

miloandchip.fandom.com3 active editors · 2,071 edits
52 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.