Escape Tsunami & Break Lucky Blocks!
A Roblox experience owned by Lucky Tsunami.
ObbyENtsunami survivallucky blocksoffline earnings
Escape Tsunami & Break Lucky Blocks! is an obby experience created on 2026-01-06. It has accumulated 3,044,269 lifetime visits and 12,491 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights mechanics involving tsunamis, lucky blocks, and offline earnings.
Description (written by the developer; not a statement by this register)
🌊 Welcome to Escape Tsunami For Lucky Blocks! 🌊 Run fast and grab Lucky Blocks! 🏃 Break Lucky Blocks to get Brainrots! 💥 Avoid tsunamis when they come! 🌊 Stay alive and collect more Lucky Blocks! 🔥 Upgrade your Brainrots to get more money! 💸 Upgrade your base to unlock more Brainrot slots!🏗️ Your Brainrots earn cash OFFLINE! 💤
Last updated by the developer 17 Jun 2026, 17:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:48 | 91 | no change |
| 14 Aug 2026, 05:46 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.