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Escape Tsunami & Break Lucky Blocks!

Escape Tsunami & Break Lucky Blocks!

A Roblox experience owned by Lucky Tsunami.

ObbyENtsunami survivallucky blocksoffline earnings

Escape Tsunami & Break Lucky Blocks! is an obby experience created on 2026-01-06. It has accumulated 3,044,269 lifetime visits and 12,491 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights mechanics involving tsunamis, lucky blocks, and offline earnings.

Description (written by the developer; not a statement by this register)

🌊 Welcome to Escape Tsunami For Lucky Blocks! 🌊 Run fast and grab Lucky Blocks! 🏃 Break Lucky Blocks to get Brainrots! 💥 Avoid tsunamis when they come! 🌊 Stay alive and collect more Lucky Blocks! 🔥 Upgrade your Brainrots to get more money! 💸 Upgrade your base to unlock more Brainrot slots!🏗️ Your Brainrots earn cash OFFLINE! 💤

Last updated by the developer 17 Jun 2026, 17:21 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
3,044,269
lifetime visits
91%
liked (4,154 👍 / 422 👎)
12,490
favourites (4.1 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
2,499 R$
2x Speed
199 R$
2x Money
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome897,669 · 96.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4891no change
14 Aug 2026, 05:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.