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[UPDATE] Work as a Barista

[UPDATE] Work as a Barista

A Roblox experience owned by BlueGrid Games.

SimulatorENCafe SimulatorJob SimulationRoleplay

Description (written by the developer; not a statement by this register)

☕ Welcome to Downtown Café (BETA) Step into a modern downtown café and work as a barista serving realistic NPC customers in a lively city environment. Brew drinks, manage orders, earn cash, and unlock new features as you grow your café experience. ⚠️ This experience is currently in BETA Expect frequent updates, new features, balance changes, and occasional bugs as we continue development. 🔹 Realistic café systems 🔹 NPC customers & VIPs 🔹 Job progression & earnings 🔹 Frequent updates & improvements Start your shift and build your barista career today. Tags: Cafe, Café Simulator, Barista, Roleplay, Simulation, Job, NPC, Restaurant, Tycoon, Realistic, Work, Beta

Last updated by the developer 11 Jun 2026, 01:25 UTC.

0
playing (measured 14 Aug 2026, 11:32 UTC)
11,325
lifetime visits
61%
liked (34 👍 / 22 👎)
93
favourites (8.2 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 x2 Pay Boost
120 R$
VIP Boost (x2 Chance)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game! · welcome9,761 · 100.0% win
Met The owner · social14 · 0.00% win
Nightshift · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616016 August 2026 — 59 % liked15 October 2026 — 60 % liked25 October 2026 — 61 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:5361+1
15 Oct 2026, 22:4960+1
16 Aug 2026, 22:1559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.