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Tsunami Escape For Lucky Blocks

Tsunami Escape For Lucky Blocks

A Roblox experience owned by xFrozen x Dudes.

SimulatorENLucky BlocksBrainrot MemesSimulator

Tsunami Escape For Lucky Blocks is a simulator experience created on January 6, 2026. The game has accumulated 6,982,730 lifetime visits and holds 20,394 favorites. It maintains a 96 percent like percentage. Currently, zero users are playing the experience. The title features tags including brainrot memes, tsunamis, and collecting mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Tsunami Escape For Lucky Blocks! UPDATES EVERY SATURDAY! 🌊 Stay safe by avoiding Tsunamis! ⛏️ Break the Lucky Block and get Brainrots! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Tsunami, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon, Waves

Last updated by the developer 9 Aug 2026, 19:45 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
6,982,730
lifetime visits
96%
liked (14,152 👍 / 644 👎)
20,543
favourites (2.9 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hunter
799 R$
VIP
795 R$
x2 Cash Gains
395 R$
x2 Lucky Block Luck
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,079,957 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:0596no change
22 Oct 2026, 23:0596no change
12 Oct 2026, 23:0496no change
2 Oct 2026, 23:0396no change
22 Sept 2026, 23:0296no change
12 Sept 2026, 23:0096no change
2 Sept 2026, 22:5396no change
13 Aug 2026, 22:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.