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[Map Tweaks] Pillar Chase [BETA]

[Map Tweaks] Pillar Chase [BETA]

A Roblox experience owned by TBN : Pillar Chase 2.

HorrorENhorrormultiplayer chasesurvival

[Map Tweaks] Pillar Chase [BETA] is a horror experience created on 2026-01-06. It has recorded 9,621,500 lifetime visits and 64,292 favorites. Currently, 187 players are active. The title holds a 76% like percentage. The game features multiplayer horror mechanics where players act as monsters or survivors.

Description (written by the developer; not a statement by this register)

WELCOME TO PILLAR CHASE Pillar Chase is a multiplayer horror game in which 1 or 2 players are a monster, and the rest are thrown into a match as survivors. Survivors must do their tasks and escape; monsters must kill all players or stop them from escaping. GAME INFORMATION/TIPS - Pressing LEFT ALT will toggle camera lock. - To get coins, simply play the game. You can also get coins by hitting the monster, supporting your team, surviving chases, and collecting shards as a lost soul. - The player with highest Queue Points will become monster next. - You can try out any class or monster for free by pressing the practice button under moveset information. - ALL CREDITS FOR CHARACTERS CAN BE FOUND UNDER THE INGAME MOVESET/INFORMATION TABS.

Last updated by the developer 6 Aug 2026, 01:44 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
9,772,952
lifetime visits
75%
liked (25,897 👍 / 8,472 👎)
70,087
favourites (7.2 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95212153.514 August 2026 — 117 players21 August 2026 — 176 players21 August 2026 — 156 players21 August 2026 — 210 players21 August 2026 — 180 players22 August 2026 — 185 players22 August 2026 — 212 players22 August 2026 — 186 players22 August 2026 — 205 players22 August 2026 — 160 players22 August 2026 — 101 players22 August 2026 — 95 players14 August 202622 August 2026
12 measurements spanning 8 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–230 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-6
22 Aug 2026, 05:50101-59
22 Aug 2026, 04:50160-45
22 Aug 2026, 03:50205+19
22 Aug 2026, 02:50186-26
22 Aug 2026, 01:50212+27
22 Aug 2026, 00:50185+5
21 Aug 2026, 23:50180-30
21 Aug 2026, 22:50210+54
21 Aug 2026, 21:50156-20
21 Aug 2026, 20:54176+59
14 Aug 2026, 09:32117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Recolor Skins
550 R$
Pal Percy
500 R$
Brutum
500 R$
Agatha
500 R$
Valem
500 R$
Fogborn
500 R$
Ao Oni
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Free.. For now... · other122,352 · 4.9% win
Locked In · other30,978 · 1.3% win
Halloween 2026 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
19 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0375no change
13 Oct 2026, 11:0275-1
3 Oct 2026, 11:0276no change
23 Sept 2026, 11:0176no change
13 Sept 2026, 11:0076no change
3 Sept 2026, 11:0076no change
24 Aug 2026, 09:3376no change
22 Aug 2026, 06:5076no change
22 Aug 2026, 05:5076no change
22 Aug 2026, 04:5076no change
22 Aug 2026, 03:5076no change
22 Aug 2026, 02:5076no change
22 Aug 2026, 01:5076no change
22 Aug 2026, 00:5076no change
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476no change
14 Aug 2026, 09:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
14 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.