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[Map Tweaks] Pillar Chase [BETA]

[Map Tweaks] Pillar Chase [BETA]

A Roblox experience owned by TBN : Pillar Chase 2.

HorrorENhorrormultiplayer chasesurvival

[Map Tweaks] Pillar Chase [BETA] is a horror experience created on 2026-01-06. It has recorded 9,621,500 lifetime visits and 64,292 favorites. Currently, 187 players are active. The title holds a 76% like percentage. The game features multiplayer horror mechanics where players act as monsters or survivors.

Description (written by the developer; not a statement by this register)

WELCOME TO PILLAR CHASE Pillar Chase is a multiplayer horror game in which 1 or 2 players are a monster, and the rest are thrown into a match as survivors. Survivors must do their tasks and escape; monsters must kill all players or stop them from escaping. GAME INFORMATION/TIPS - Pressing LEFT ALT will toggle camera lock. - To get coins, simply play the game. You can also get coins by hitting the monster, supporting your team, surviving chases, and collecting shards as a lost soul. - The player with highest Queue Points will become monster next. - You can try out any class or monster for free by pressing the practice button under moveset information. - ALL CREDITS FOR CHARACTERS CAN BE FOUND UNDER THE INGAME MOVESET/INFORMATION TABS.

Last updated by the developer 6 Aug 2026, 01:44 UTC.

95
playing (measured 22 Aug 2026, 06:50 UTC)
9,772,952
lifetime visits
76%
liked (24,075 👍 / 7,494 👎)
64,954
favourites (6.6 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95212153.514 August 2026 — 117 players21 August 2026 — 176 players21 August 2026 — 156 players21 August 2026 — 210 players21 August 2026 — 180 players22 August 2026 — 185 players22 August 2026 — 212 players22 August 2026 — 186 players22 August 2026 — 205 players22 August 2026 — 160 players22 August 2026 — 101 players22 August 2026 — 95 players14 August 202622 August 2026
12 measurements spanning 8 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–230 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5095-6
22 Aug 2026, 05:50101-59
22 Aug 2026, 04:50160-45
22 Aug 2026, 03:50205+19
22 Aug 2026, 02:50186-26
22 Aug 2026, 01:50212+27
22 Aug 2026, 00:50185+5
21 Aug 2026, 23:50180-30
21 Aug 2026, 22:50210+54
21 Aug 2026, 21:50156-20
21 Aug 2026, 20:54176+59
14 Aug 2026, 09:32117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Recolor Skins
550 R$
Pal Percy
500 R$
Brutum
500 R$
Ao Oni
500 R$
Valem
500 R$
Fogborn
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Free.. For now... · other97,111 · 5.4% win
Locked In · other25,184 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3376no change
22 Aug 2026, 06:5076no change
22 Aug 2026, 05:5076no change
22 Aug 2026, 04:5076no change
22 Aug 2026, 03:5076no change
22 Aug 2026, 02:5076no change
22 Aug 2026, 01:5076no change
22 Aug 2026, 00:5076no change
21 Aug 2026, 23:5076no change
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476no change
14 Aug 2026, 09:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
14 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.