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[💥] Dodge or Die

[💥] Dodge or Die

A Roblox experience owned by L27 Dev.

SurvivalENbullet hellsurvivallast man standing

[💥] Dodge or Die is a survival experience created on 2026-01-06. It has accumulated 506,331 lifetime visits and 45,006 favorites. Currently, 2 players are active. The title holds a 64% like percentage. The game focuses on avoiding bullets and eliminating opponents to survive.

Description (written by the developer; not a statement by this register)

💥 DODGE OR DIE 🔥 SURVIVE THE CHAOS: Avoid endless waves of deadly bullets. 👑 CHASE THE CROWN: Play it safe in the back… or risk everything for the crown. ⚡ ONE HIT = GONE: Get tagged once, and you’re eliminated. 🏆 BE THE LAST STANDING: Outlive everyone to claim the top spot. CONTROLS: DIVE - E / L1 SLAP / SHOOT - Left Click / Tap Screen / R2 AIM - Right Click / L2 CODES: LIKETHEGAME FREESKINS

Last updated by the developer 25 Jul 2026, 21:37 UTC.

2
playing (measured 10 Aug 2026, 16:02 UTC)
506,331
lifetime visits
64%
liked (967 👍 / 543 👎)
45,160
favourites (89.2 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Voidstar
299 R$
VIP Status
199 R$
Extra Luck
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dodge or Die · welcome232,789 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked24 September 2026 — 64 % liked4 October 2026 — 64 % liked14 October 2026 — 64 % liked24 October 2026 — 64 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:4564no change
14 Oct 2026, 00:3864no change
4 Oct 2026, 00:3864no change
24 Sept 2026, 00:3664no change
13 Sept 2026, 23:1664no change
3 Sept 2026, 23:0264no change
24 Aug 2026, 21:0664no change
14 Aug 2026, 21:0564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.