Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(M.X.E.S) Fazbear Project: Restart II

(M.X.E.S) Fazbear Project: Restart II

A Roblox experience owned by DarkStage Robotics.

Last updated by the developer 17 Jul 2026, 02:32 UTC.

0
playing (measured 14 Aug 2026, 16:47 UTC)
3,167
lifetime visits
85%
liked (22 👍 / 4 👎)
32
favourites (10.1 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CTW Funtime freddy
2,000 R$
JunkyardFoxy
1,400 R$
FErrorbit
900 R$
Twisted Scraps
900 R$
twisted pebbles
888 R$
Lucky Block
700 R$
M.X.E.S
600 R$
Stylized Glamrock mangle
600 R$
Parasite itp (pre-buy)
500 R$
Chief (pre-buy
500 R$
New Q.X.R
200 R$
ManifestedSpringtrap
150 R$
MonsterPIT
60 R$
Phantom mangle
15 R$
Phantom mangle
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unwithered Redbear · collection133 · 0.00% win
withered bonnie · collection124 · 0.00% win
withered freddy · collection114 · 0.00% win
Lonely Freddy · other103 · 0.00% win
Withered Golden Freddy · collection99 · 0.00% win
withered foxy · collection98 · 0.00% win
PurpleFreddy · other93 · 0.00% win
withered chica · collection84 · 0.00% win
The Mangle · other82 · 0.00% win
Springbonnie · collection74 · 0.00% win
White Rabbit · other71 · 0.00% win
Withered Redbear · collection69 · 0.00% win
Shadow Bonnie · other67 · 0.00% win
Withered Shadow Freddy · collection65 · 0.00% win
Funtime foxy · collection55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.