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Catch! Teenieping Obby!

Catch! Teenieping Obby!

A Roblox experience owned by Quick Coin Obbies.

ObbyENCatch! TeeniepingObbyKids

Description (written by the developer; not a statement by this register)

🏆 200 STAGES OF FUN – CATCH! TEENIEPING OBBY! 🏆 Welcome to the Catch! Teenieping Obby on Roblox! 🎮✨ Jump into a magical adventure inspired by Catch! Teenieping as you run, jump, dodge, and climb through 200 adorable and exciting obby stages full of charm and challenge! 💖 Catch! Teenieping Obby Features: 🧱 200 fun and challenging Teenieping-themed obby stages 🎨 Cute, colorful, kid-friendly cartoon visuals ⚡ Easy at the beginning, SUPER HARD by the end! 👧👦 Perfect for Catch! Teenieping fans, kids, and obby lovers 🏁 Do you have what it takes to beat the final Teenieping stage? 👍 Like & ⭐ Favorite the Catch! Teenieping Obby if you enjoy playing! 💕✨ All characters and references belong to their respective owners. This is a fan-made game with no official connection to Catch! Teenieping.

Last updated by the developer 11 Feb 2026, 22:22 UTC.

0
playing (measured 18 Aug 2026, 11:53 UTC)
9,708
lifetime visits
59%
liked (10 👍 / 7 👎)
598
favourites (61.6 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
99 R$
Laser Gun
89 R$
Sword
79 R$
Jetpack
79 R$
Magic Carpet
79 R$
Flying Cloud
69 R$
Fusion Coil
49 R$
Grapple Hook
49 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Double Jump
29 R$
Radio
25 R$
Double Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,182 · 100.0% win
Finished! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59636118 August 2026 — 60 % liked27 September 2026 — 63 % liked17 October 2026 — 59 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 12:0259-4
27 Sept 2026, 12:0163+3
18 Aug 2026, 11:5360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.