The Madura Shift: 7 Days [HORROR]
A Roblox experience owned by SHIROOXC.
HorrorENsurvivaljumpscaresindonesian
The Madura Shift: 7 Days [HORROR] is a Roblox experience created on 2026-01-06. It currently has 54 players and 10,538,227 lifetime visits. The game involves surviving seven nights at a haunted forest store. No genre or favorite data is available.
Description (written by the developer; not a statement by this register)
The Madura Shift: 7 Days [HORROR] Survive 7 Nights. 5 Different Endings. 🩸 UPDATE RED SKY ANOMALYPATROL 🩸 CREATED BY Shirooxc Controls: [E] - Interact / Grab Item [Click] - Flashlight / Attack Synopsis: You need quick cash. The only option? Work the night shift at a general store (Warung) deep in a haunted forest for a full week. Your Objectives: 🛒 Shopkeeping: Serve customers buying Noodles, Snacks, and Medicine, or topping up Electricity Tokens & Phone Credit. ⚡ Power Management: The electricity is unstable. If a blackout hits, rush to the Generator before "they" get too close. 👊 Extreme Security: Thugs trying to extort you? Beat them up. But if you accidentally kill them... 👻 Anomaly Detection: Watch the customers' faces closely. If their appearance is distorted or their speech glitches—DO NOT SERVE THEM! ⚠️ WARNING: This game contains loud Jumpscares and mild gore elements (blood/dead bodies). Inspired by the gameplay of "Scary Shawarma Kiosk"
Last updated by the developer 24 Jul 2026, 16:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Oct 2026, 13:00 | 54 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.