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Vertical Speeding Wall Slap Tower [HARD]

Vertical Speeding Wall Slap Tower [HARD]

A Roblox experience owned by ugc gamedevs.

ObbyENtowerslapobby

Description (written by the developer; not a statement by this register)

Avoid the vertical speeding wall 🏢😰 Gather Wins & Coins 🏁💰 Slap and Troll people 🧤🤭 Buy items for better trolling and gameplay in shop for coins and wins 🛒 Finish the tower 💥🏁 👍 LIKE THE GAME AND FAVOURITE ⭐ FOR A FREE BANANA PEEL 🍌 https://www.roblox.com/communities/463024223/ugc-gamedevs#!/about tags: obby, tower, tower of, escape, glide, slap tower, slap, chart, hard, easy

Last updated by the developer 5 May 2026, 18:40 UTC.

0
playing (measured 12 Aug 2026, 03:50 UTC)
4,701
lifetime visits
67%
liked (6 👍 / 3 👎)
102
favourites (21.7 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin 👑
1,499 R$
Flying Carpet!
699 R$
Admin Slap
599 R$
Void Slap
349 R$
VIP👑
299 R$
Stinky Slap
259 R$
Gravity Coil!
199 R$
Speed Coil!
199 R$
Fire Slap
179 R$
Rainbow Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome345 · 100.0% win
1 Win · progression4 · 0.00% win
5 Wins · progression2 · 0.00% win
50 Wins · progression0 · 0.00% win
20 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.