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⚔️VERSION IX⚔️  ⚔️1 Against Everyone⚔️ {⚔️ BETA⚔️}

⚔️VERSION IX⚔️ ⚔️1 Against Everyone⚔️ {⚔️ BETA⚔️}

A Roblox experience owned by Crystallized Studio's.

AdventureENbattle royaleboss fightsocial deduction

Description (written by the developer; not a statement by this register)

A simple game where a random person becomes a boss & Everyone tries to hunt them down. Hunt or hunted. This Game is in Beta! Available on every device except VR & Console Will Come Eventually Last Updated 4/27/26

Last updated by the developer 24 Aug 2026, 17:12 UTC.

0
playing (measured 25 Aug 2026, 06:23 UTC)
287
lifetime visits
100%
liked (2 👍 / 0 👎)
3
favourites (10.5 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Useless Gamepass
99 R$
Supporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⚔️ Welcome. ⚔️ · welcome25 · 0.00% win
⚔️ *WELCOME!* ⚔️ · welcome21 · 0.00% win
⚔️ Bounty Claimed⚔️ · progression17 · 0.00% win
⚔️ Winner. ⚔️ · progression13 · 0.00% win
⚔️ !WELCOME! ⚔️ · welcome9 · 0.00% win
⚔️ Advanced Hunter ⚔️ · progression2 · 0.00% win
⚔️ Advanced Boss ⚔️ · progression1 · 0.00% win
⚔️ Professional Hunter ⚔️ · progression0 · 0.00% win
New Soul · welcome0 · 0.00% win
⚔️ UNEMPLOYED BOSS ⚔️ · progression0 · 0.00% win
Coming Soon. · other0 · 0.00% win
Falling Up · secret0 · 0.00% win
⚔️ Professional Boss⚔️ · progression0 · 0.00% win
⚔️ UNEMPLOYED HUNTER ⚔️ · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.