Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rage Run V0.3

Rage Run V0.3

A Roblox experience owned by RanYstudio.

AdventureENstress reliefactionskill-based

Description (written by the developer; not a statement by this register)

Update Details Skills have no cooldown for all characters except for a few select ones. Relieve your stress to your heart's content!

Last updated by the developer 31 Aug 2026, 13:45 UTC.

0
playing (measured 13 Sept 2026, 08:47 UTC)
7,685
lifetime visits
39%
liked (24 👍 / 38 👎)
49
favourites (6.4 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

승리 코인 2배
499 R$
무한 리롤
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Successfully draw your first card · other4,057 · 100.0% win
First Exile Race · progression907 · 80.0% win
Survived alone. · other631 · 100.0% win
Achieved 50 Characters · other2 · 0.00% win
I know... He's already dead. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

37393813 September 2026 — 37 % liked23 September 2026 — 39 % liked3 October 2026 — 39 % liked23 October 2026 — 39 % liked13 September 202623 October 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:4839no change
3 Oct 2026, 08:4739no change
23 Sept 2026, 08:4739+2
13 Sept 2026, 08:4737first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.