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Tag Duels

Tag Duels

A Roblox experience owned by Tag Duels Studio.

MinigamesENtagmultiplayerleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Tag Duels, prepare to tag opponents, run from opponents and climb leaderboards. 🎮 HOW TO PLAY: Play 1v1, 2v2, 3v3, or 4v4! Get 3 points to win. If it’s a tie, you must win by 2 points (like 4-2)! ✨ FEATURES: 💥 Use coins to purchase cool death effects 📱 Purchase buffs to support you during each round 🏆 Have fun! 🚨No cheating or win farming. If caught, you will be permanently banned from the game and removed from all leaderboards! 🚫

Last updated by the developer 1 May 2026, 01:37 UTC.

0
playing (measured 20 Aug 2026, 05:52 UTC)
11,950
lifetime visits
50%
liked (11 👍 / 11 👎)
30
favourites (2.5 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Architect Bundle
499 R$
👑 V.I.P 👑
399 R$
Paradox Bundle
399 R$
Hacked Bundle
299 R$
Medic Bundle
249 R$
Seasonal Bundle
249 R$
Scientist Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,834 · 0.00% win
First Win · progression2,322 · 0.00% win
Level 10 · progression41 · 0.00% win
10 Wins · progression23 · 0.00% win
1,000 Clicks · other16 · 0.00% win
Level 25 · progression5 · 0.00% win
25 Wins · progression5 · 0.00% win
250 Wins · progression2 · 0.00% win
Level 75 · progression1 · 0.00% win
1 Day · other1 · 0.00% win
Level 50 · progression1 · 0.00% win
Level 125 · progression1 · 0.00% win
Level 150 · progression1 · 0.00% win
5 Days · progression1 · 0.00% win
50 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50525120 August 2026 — 52 % liked29 September 2026 — 50 % liked20 August 202629 September 2026
2 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 05:5350-2
20 Aug 2026, 05:5252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.