Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sembako Shop [Scary]

Sembako Shop [Scary]

A Roblox experience owned by Wilujeng Studio.

HorrorENhorrorstory gamedelivery missions

Description (written by the developer; not a statement by this register)

STORY GAME!!👏 😱Lots of SHIPPING MISSIONS!! (INSPIRED BY GAME STEAM) "/" TO OPEN CHAT (PC) "SHIFT RUN" (PC) TAP RUN (HP) "L2" (GAMEPAD) "MUST READ THE RULES OF THE GAME" END SHIFT = BAD ENDING!! "COMPILATE 1JT INCOME TARGET FOR CLUE ENDING" -gallon shipping Gas Delivery Oil Delivery 👻COMPLETE MISSIONS AND GET MONEY "AND DON'T REFUSE WHEN HE COMES" In this village,👀 You're going to have to work hard to make sure that you don't miss out on any new things. 👺Every door you knock, save something unordered. And not all who wait...are alive. If you hear a rattling as you step in, Keep walking. Quitting... not an option. "NEK WANI OJO WEDI-WEDI"👀 SEND SUGGESTIONS AND INPUT I LOOK FORWARD TO YOU PLAYING TOGETHER!! STUDIO TEAM VACATION CAPTER 2 AWAITED

Last updated by the developer 8 Aug 2026, 03:52 UTC.

0
playing (measured 15 Aug 2026, 00:21 UTC)
122,923
lifetime visits
75%
liked (100 👍 / 33 👎)
290
favourites (2.4 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 500RBX
500 R$
Donate 300RBX
300 R$
Donate 200RBX
200 R$
Donate 100RBX
100 R$
JumpScare
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sembako Shop · other632 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 75 % liked14 October 2026 — 75 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:4775no change
24 Sept 2026, 13:4675no change
14 Sept 2026, 10:4975no change
15 Aug 2026, 09:0875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.