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LOSS V3 PLUS

LOSS V3 PLUS

A Roblox experience owned by Z. INC..

OtherENabstractminimalistexperimental

Description (written by the developer; not a statement by this register)

LOSS OF MEANING (MORE WILL BE ADDED SOON)

Last updated by the developer 7 Aug 2026, 10:29 UTC.

0
playing (measured 12 Aug 2026, 06:21 UTC)
4,962
lifetime visits
100%
liked (67 👍 / 0 👎)
85
favourites (17.1 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LOSS · other509 · 0.00% win
Bad ending. · progression235 · 0.00% win
Maze Ending. · progression144 · 0.00% win
Potato Time · progression83 · 0.00% win
Monolith Ending. · progression77 · 0.00% win
Adopted · progression63 · 0.00% win
Quesadilla In The Septic Style · progression52 · 0.00% win
ASCEND · progression19 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10017 August 2026 — 100 % liked6 September 2026 — 100 % liked16 September 2026 — 100 % liked27 September 2026 — 100 % liked7 October 2026 — 100 % liked17 October 2026 — 100 % liked17 August 202617 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 02:38100no change
7 Oct 2026, 02:06100no change
27 Sept 2026, 02:05100no change
16 Sept 2026, 23:17100no change
6 Sept 2026, 23:17100no change
17 Aug 2026, 23:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.