Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[5] Kappa's Difficulty Button Simulator: Finale

[5] Kappa's Difficulty Button Simulator: Finale

A Roblox experience owned by kappa's epic games.

SimulatorENincrementalbutton clickingdifficulty progression

Description (written by the developer; not a statement by this register)

This is my 4th and final DBS game because of roblox's terrible updates. Press button with difficulties and such, while there are buttons to help you out on your journey! Will you succeed or not? Update 3 - Class 5: - New class obviously - new stat gng - nothing else This DBS is most likely inspired from: EnDBSV3 for the sub difficulties of CN by sandermonkey, The original DBS by Silliam1028, Phase DBS, BuDBS3, and many more [ Max stat: Graduate ] engagement tags vro [thank you phase dbs] dbs, DBS, difficulty button simulator, button simulator, difficulty button, jjt, ejt, difficulty, c55ksg, simulator, incremental, button,

Last updated by the developer 20 May 2026, 11:22 UTC.

0
playing (measured 21 Aug 2026, 15:38 UTC)
1,371
lifetime visits
67%
liked (2 👍 / 1 👎)
5
favourites (3.6 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to hell for the final time · welcome564 · 100.0% win
Get reborned · progression336 · 0.00% win
Wait, why is it different? · progression118 · 0.00% win
REALLY SCARY BUTTON!! · progression34 · 0.00% win
Graduated for grinding · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.