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+1 Speed To Win!

+1 Speed To Win!

A Roblox experience owned by STW Official.

ObbyENspeedobbyleaderboard

Description (written by the developer; not a statement by this register)

🎉1000 Robux Giveaway!! Be #1 on the speed leaderboard to win 1000 robux! Good luck, speedsters! Start slow… and become INSANELY fast! Walk to gain speed, level up to boost your power, and dominate challenging obbies to earn wins. The more you play, the faster you grow — unlocking crazy upgrades that take your speed to the next level. 🏃 Gain speed just by moving 📈 Level up to multiply your power 🏆 Complete obbies to earn wins 🛒 Spend wins on powerful upgrades 🔥 Climb the leaderboards and become #1 Do you have what it takes to become the fastest player in the game?

Last updated by the developer 13 Apr 2026, 21:04 UTC.

0
playing (measured 1 Sept 2026, 15:15 UTC)
8,528
lifetime visits
60%
liked (12 👍 / 8 👎)
16
favourites (1.9 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Diamon Treadmill
199 R$
Diamond Shoe
129 R$
VIP
99 R$
Gold Shoes
79 R$
4x Golden Treadmill
49 R$
Skates
39 R$
Old Shoe
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the developer · other329 · 0.00% win
Reach 1 million Speed · progression0 · 0.00% win
Reach 50 000 wins · progression0 · 0.00% win
Reach 1000 wins · progression0 · 0.00% win
Reach 50 million Speed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.