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🐱Ay Mi Gatito Tower 🎵

🐱Ay Mi Gatito Tower 🎵

A Roblox experience owned by KHV EZ GAMES.

MinigamesENtower climbslap mechanicschaos

Description (written by the developer; not a statement by this register)

😺🎶 Welcome to the Ay Mi Gatito Tower 2! 🎶😺 💀 Can you survive the chaotic climb… or will the mischievous Gatito knock you into the abyss? 😼 Maybe you’ll become the ultimate troublemaker and send others flying off the tower! 🎁 Join our group for free skip troll teleporter, group tittle, group member room, member chat 👉 KHV EZ GAMES GROUP https://www.roblox.com/communities/34375357 💚 Thanks for playing — and keep an eye out for the Gatito… you really don’t want to miss him. Inspired by Ay Mi Gatito Tower, Slap Tower and other chaotic slap games.

Last updated by the developer 7 Aug 2026, 09:21 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
11,725
lifetime visits
90%
liked (9 👍 / 1 👎)
2,889
favourites (246.4 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool Troll
99 R$
TwilightCloud Skypass
99 R$
Rainbow Magic Carpet
45 R$
PREMIUM AY MI GATITO VIP
15 R$
Unlimited Health
14 R$
Unlimited Bandages
12 R$
Gravity Coil
10 R$
Speed Coil
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED!! · welcome10,538 · 0.00% win
YOU WON · progression69 · 0.00% win
YOU MET THE DEVS! · social21 · 0.00% win
SPEEDRUN MASTER! · progression14 · 0.00% win
5 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.