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Shinchan Tower

Shinchan Tower

A Roblox experience owned by Pasukan Bocell.

Tower defenseIDtower defenseshinchancartoon

Shinchan Tower (2026) is a tower defense game on Roblox, measured at over 1.5 million lifetime visits. It records 3 playing now, a like rating of 74%, 3,925 favourites.

Description (written by the developer; not a statement by this register)

DIATAS ADA LASER YANG NUNGGU KAMU HANYA BISA DILEWATI OLEH PRO PLAYER 🤣 (90% HARD) Selamat Datang Di Sinchan Tower !! Bertemakan Kartun Yang Tidak Semua Orang Kenall Shinchann 🔥✨,Kartun Lucu Dan Menggemaskann Ayo Tamatkan Bersamaa!! Vote Ke Atas Dan Favorite Ya👍 Ayo Masuk Ke Komunitas Pasukan Bocel Untuk Mendapatkan Pintasan 🥰

Last updated by the developer 14 Aug 2026, 09:34 UTC.

3
playing (measured 21 Aug 2026, 20:54 UTC)
1,501,004
lifetime visits
74%
liked (708 👍 / 250 👎)
4,508
favourites (3.0 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

31276510 August 2026 — 127 players21 August 2026 — 3 players10 August 202621 August 2026
2 measurements spanning 11 days, net -124. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:543-124
10 Aug 2026, 14:18127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Karpet Pelangi
39 R$
Tamparan
19 R$
Koil Gravity
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FINISHHH · progression9,142 · 32.6% win
Welcome Badge · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

72747314 August 2026 — 73 % liked21 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1574no change
13 Oct 2026, 15:0874no change
3 Oct 2026, 15:0874+1
23 Sept 2026, 15:0773no change
13 Sept 2026, 15:0673+1
3 Sept 2026, 15:0672no change
24 Aug 2026, 15:0572-1
21 Aug 2026, 20:5473no change
14 Aug 2026, 15:0573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.