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Shinchan Tower

Shinchan Tower

A Roblox experience owned by Pasukan Bocell.

Tower defenseIDtower defenseshinchancartoon

Shinchan Tower (2026) is a tower defense game on Roblox, measured at over 1.5 million lifetime visits. It records 3 playing now, a like rating of 74%, 3,925 favourites.

Description (written by the developer; not a statement by this register)

DIATAS ADA LASER YANG NUNGGU KAMU HANYA BISA DILEWATI OLEH PRO PLAYER 🤣 (90% HARD) Selamat Datang Di Sinchan Tower !! Bertemakan Kartun Yang Tidak Semua Orang Kenall Shinchann 🔥✨,Kartun Lucu Dan Menggemaskann Ayo Tamatkan Bersamaa!! Vote Ke Atas Dan Favorite Ya👍 Ayo Masuk Ke Komunitas Pasukan Bocel Untuk Mendapatkan Pintasan 🥰

Last updated by the developer 14 Aug 2026, 09:34 UTC.

3
playing (measured 21 Aug 2026, 20:54 UTC)
1,501,004
lifetime visits
74%
liked (726 👍 / 250 👎)
4,776
favourites (3.2 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

31276510 August 2026 — 127 players21 August 2026 — 3 players10 August 202621 August 2026
2 measurements spanning 11 days, net -124. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:543-124
10 Aug 2026, 14:18127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Karpet Pelangi
39 R$
Tamparan
19 R$
Koil Gravity
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FINISHHH · progression17,697 · 30.6% win
Welcome Badge · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747314 August 2026 — 73 % liked21 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
10 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:1674no change
23 Oct 2026, 15:1574no change
13 Oct 2026, 15:0874no change
3 Oct 2026, 15:0874+1
23 Sept 2026, 15:0773no change
13 Sept 2026, 15:0673+1
3 Sept 2026, 15:0672no change
24 Aug 2026, 15:0572-1
21 Aug 2026, 20:5473no change
14 Aug 2026, 15:0573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.