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[NEW] Block Merge

[NEW] Block Merge

A Roblox experience owned by HyperGame Studios!.

PuzzleENmerge mechanicnumber progressionleaderboard competition

Description (written by the developer; not a statement by this register)

Welcome to "Block Merge" a game where you merge blocks starting with 2 and merging all the way up to 100K for a final merge! Final merges allow you to discover new worlds! 🏆 The top 100 mergers are on the leaderboard. Can you reach #1? ⌚ Every 10 minutes there is a block Rain, when 4x as many blocks come down! 🛒 Buy in-game items in the shop to make that final merge easier! 👍 Like, favorite & join the "HyperGame Studios!" group for perks! https://www.roblox.com/groups/34301923/HyperGame Studios! ⚠️ Found a bug? contact us and the Hypergame Studios team will fix it as quickly as possible!

Last updated by the developer 20 Jul 2026, 23:25 UTC.

0
playing (measured 11 Aug 2026, 22:05 UTC)
1,347
lifetime visits
88%
liked (22 👍 / 3 👎)
14
favourites (10.4 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Tool
149 R$
2X WALK SPEED
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Block Merge · welcome759 · 0.00% win
Your first merge! · other672 · 0.00% win
Your first final merge! · progression9 · 0.00% win
You met a contributor! · social5 · 0.00% win
You met the owner! · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.