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99 Ways to die

99 Ways to die

A Roblox experience owned by Neuille Games.

AdventureENhidden objectexplorationcoin reward

Description (written by the developer; not a statement by this register)

🔒SECRET ROOM CODE: 5555 👍 PLEASE LEAVE A LIKE 💀 Find Every Way to Die Explore a map full of hidden areas and dangers. 🔍 Discover different ways to die Some are obvious, others are much harder to find. 💰 Earn coins by dying The rarer the death, the bigger the reward. 🛠️ Buy tools Unlock new areas and access more deaths. 📍 Progress further Each tool lets you reach places you couldn’t before. 🎯 Collect every death Experiment, explore, and find them all.

Last updated by the developer 20 May 2026, 14:50 UTC.

0
playing (measured 13 Sept 2026, 12:15 UTC)
5,740
lifetime visits
83%
liked (30 👍 / 6 👎)
50
favourites (8.7 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toasty death effect
50 R$
Aura death effect
50 R$
Error death effect
50 R$
Giant hammer
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,231 · 100.0% win
Hell · secret404 · 53.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.513 September 2026 — 85 % liked25 September 2026 — 86 % liked25 October 2026 — 83 % liked13 September 202625 October 2026
3 measurements spanning 42 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 12:0883-3
25 Sept 2026, 12:0586+1
13 Sept 2026, 12:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.