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Slap the Flag!

Slap the Flag!

A Roblox experience owned by Fun Compelling Games.

MinigamesENtower climbingcompetitivepower-ups

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Slap the Flag! HOW TO PLAY: -Vote for Map -Climb to the top of the tower first, avoiding slaps from other players and obstacles! First player to reach it to the top and slap the flag wins! 🤚🏁 -You can powerup your slaps too with in game currency! 💻 Supports Desktop, Mobile, and Tablet Players! HAVE FUN AND SLAP THAT FLAG!

Last updated by the developer 26 Apr 2026, 20:11 UTC.

0
playing (measured 14 Aug 2026, 06:18 UTC)
27,632
lifetime visits
81%
liked (30 👍 / 7 👎)
34
favourites (1.2 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000
10,000 R$
HD ADMIN
3,999 R$
1000
1,000 R$
BANANNA PEEL
299 R$
BOMB
299 R$
GRAVITY COIL
199 R$
100
100 R$
RADIO
49 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WLECOME · welcome16,349 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838216 August 2026 — 83 % liked26 August 2026 — 81 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:2281-2
16 Aug 2026, 05:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.