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[UPDATED] PENGANTARAN MALAM

[UPDATED] PENGANTARAN MALAM

A Roblox experience owned by Anastaria's World.

HorrorIDindonesian horrorhaunted villageghost train

Description (written by the developer; not a statement by this register)

BACK AND UPDATED ! OFFICIAL PARTNERSHIP WITH MOMOGI Deliver food to the Summit, and search for the key to board the Ghost Train. A journey that is beautiful yet terrifying, where every step feels calm… until it doesn’t. 🌄 Experience an unforgettable summit hidden inside a Haunted Village 📸 Discover unique photo spots with eerie and mysterious vibes 🎢 Ride the Ghost Train once you find the key… if you dare ⚠️ Warning: This game contains sudden scares, loud sounds, and tense moments that may surprise you. An intense and unforgettable experience awaits. 👻 Indonesian Horror Adventure Created by ANASTARIA & ERYX Studio Inspired by Indonesian Haunted Houses

Last updated by the developer 11 Jun 2026, 01:28 UTC.

4
playing (measured 10 Aug 2026, 15:47 UTC)
484,698
lifetime visits
80%
liked (767 👍 / 187 👎)
3,388
favourites (7.0 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Phone
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pengantaran Malam · welcome283,908 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked13 September 2026 — 80 % liked24 September 2026 — 80 % liked14 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 01:0380no change
13 Sept 2026, 23:3480no change
14 Aug 2026, 21:2380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.