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2048

2048

A Roblox experience owned by Brain Tiles.

PuzzleENpuzzlestrategyclassic

Description (written by the developer; not a statement by this register)

Drag the tiles and merge them to reach the famous tile 2048! 🔥 - Slides ⬅️ ➡️ ⬆️ ⬇️ to move tiles - Merge identical tiles to boost your score ⭐ - Colorful tiles with fluid animations ✨ Goal: Reach 2048 and beat your highest score 🏆 Test your strategy and sense of logic in this classic revisited on Roblox! 🎮

Last updated by the developer 13 Jan 2026, 01:18 UTC.

0
playing (measured 19 Aug 2026, 06:00 UTC)
2,762
lifetime visits
72%
liked (13 👍 / 5 👎)
12
favourites (4.3 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tile 128 · progression1,070 · 100.0% win
Tile 256 · progression671 · 100.0% win
Tile 512 · progression303 · 0.00% win
Tile 1024 · progression157 · 0.00% win
Tile 2048 · progression74 · 0.00% win
Tile 4096 · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71797519 August 2026 — 79 % liked18 September 2026 — 75 % liked28 September 2026 — 71 % liked8 October 2026 — 72 % liked7219 August 20268 October 2026
4 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 06:0272+1
28 Sept 2026, 06:0271-4
18 Sept 2026, 06:0275-4
19 Aug 2026, 06:0079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.