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[🇱🇦] Laos City 🔊

[🇱🇦] Laos City 🔊

A Roblox experience owned by champa studios.

Social & hangoutENsocialcitylaos

[🇱🇦] Laos City 🔊 is a social-hangout experience created on 2018-12-15. The game currently has 19 players online. It has accumulated 2,089,451 lifetime visits and 10,675 favorites. The title holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

🏙️ Explore around, and make new friends in the Laos City game on Roblox. 💬 Join our group to get updates and connect with the community. Thank you for supporting the game! 💖

Last updated by the developer 10 Aug 2026, 15:31 UTC.

19
playing (measured 10 Aug 2026, 21:23 UTC)
2,089,451
lifetime visits
94%
liked (1,750 👍 / 107 👎)
15,094
favourites (7.2 per 1k visits)
15 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Cow Vehicle
499 R$
VIP
109 R$
Speaker
79 R$
Custom Name Tag
79 R$
Better Fishing Rod
79 R$
+25 Owned Cosmetics
59 R$
+3 Equipped
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sabaidee · other652,530 · 59.8% win
Played 15 Minutes · other131,938 · 5.4% win
555 · other39,258 · 0.70% win
Played 1 hour straight · other18,308 · 2.0% win
For what? · other13,177 · 4.7% win
Played in the morning · other4,400 · 2.7% win
1 Million Transferred · other699 · 1.3% win
Donated · other521 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0694no change
13 Oct 2026, 12:0494no change
3 Oct 2026, 12:0494no change
23 Sept 2026, 12:0394no change
13 Sept 2026, 12:0094no change
3 Sept 2026, 11:5394no change
24 Aug 2026, 09:1694no change
14 Aug 2026, 09:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.