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Speed To Save Brainrot!

Speed To Save Brainrot!

A Roblox experience owned by Cornelius Appleleaf Incorporated.

ObbyENendless runneroffline earningsmeme culture

Speed To Save Brainrot! is an obby experience created on 2026-01-07. The game has accumulated 1,106,878 lifetime visits and 2,209 favorites. It currently holds a 97% like percentage. Zero users are playing at this time. The description indicates mechanics involving running, avoiding boulders, saving brainrot, and offline money generation.

Description (written by the developer; not a statement by this register)

👟 Run to become faster, avoid the boulders, save brainrot, upgrade... try to make it to the TOP! 💸 Your Brainrots generate money OFFLINE!

Last updated by the developer 12 Feb 2026, 16:32 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
1,106,878
lifetime visits
97%
liked (5,470 👍 / 166 👎)
2,208
favourites (2.0 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLDEN TREADMILL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:5197no change
24 Aug 2026, 14:4697no change
14 Aug 2026, 14:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.