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mandated descent

mandated descent

A Roblox experience owned by Varixity Games.

HorrorENasymmetrical horrorimposter mechanicround-based survival

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game contains flashing lights and effects (may trigger seizures) and scary/horror themes. Players prone to seizures or sensitive to horror content should avoid playing. Who... am I? Mandated Descent is a round based asymmetrical horror game with a twist- the one you can't trust are the ones who are closest to you. The parasite disguises as one of your fellow employees... Survive by completing tasks to open the PBC... but watch out. One of your coworkers isn't who they say they are... You aren't helpless however, pick up weapons and do what you must. As the parasite, you have to eliminate every single survivor, or stall until the timer runs out to win. Created by varixitys Inspired by: Lockdown Protocol Blood Debt Pressure Murder Mystery 2 The Stanley Parable Ultra Deluxe

Last updated by the developer 18 Jun 2026, 02:03 UTC.

0
playing (measured 13 Aug 2026, 06:34 UTC)
11,636
lifetime visits
68%
liked (61 👍 / 29 👎)
676
favourites (58.1 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mandated Descent · welcome5,768 · 0.00% win
First Day · welcome2,324 · 0.00% win
Survivor · progression1,266 · 0.00% win
Parasite · other270 · 0.00% win
Big Boss · progression9 · 0.00% win
Manipulator · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.