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Jungle War

Jungle War

A Roblox experience owned by aviern studios.

ShooterENalternate timelinevehicle combatteam-based warfare

Description (written by the developer; not a statement by this register)

⚠️ JOIN GROUP FOR FREE MACHINE GUN ⚠️ In an alternate timeline where the war begins, two sides begin the fight. Who will win and who will lose? Drive vehicles, use weapons, and fight for your side in this game. HOW TO PLAY 1. Pick a side! 🚥 2. Equip your guns! 💥 3. Fight for your homeland! 🪖 4. Join the Group 🤑 We are committed to ensuring our experience complies with community standards. This game is set in an alternate timeline with no correlations to current events. This game is a work of fiction. All coincidences are coincidental. All credits belong to their respective asset owners.

Last updated by the developer 1 Jun 2026, 15:58 UTC.

0
playing (measured 11 Aug 2026, 07:45 UTC)
79,484
lifetime visits
53%
liked (155 👍 / 139 👎)
502
favourites (6.3 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💥RPG (OP!)
400 R$
M249 Machine Gun
249 R$
🎯 M107
150 R$
(67% OFF🔥) Delta Force M4
67 R$
(50% OFF🔥) Gangster Machine Gun
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other14,061 · 0.00% win
Victory! · progression6,739 · 0.00% win
Ten Kills · other1,022 · 0.00% win
25 Kills · progression108 · 0.00% win
50 Kills · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.