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[🔥AURA] Edit Slap Battles 🎵

[🔥AURA] Edit Slap Battles 🎵

A Roblox experience owned by Rainy Creations!.

Fighting & PvPENslap battlesarena combatcustomization

[🔥AURA] Edit Slap Battles 🎵 is a fighting-pvp Roblox experience created on 2026-01-08. It currently has 21 players online. The game has accumulated 1,512,621 lifetime visits. User engagement metrics show a 68% like percentage and 131,096 favorites.

Description (written by the developer; not a statement by this register)

Welcome to [🔥AURA] Edit Slap Battles! 🖐️💥 💥 Slap players off the arena and dominate the battlefield! 🔥 Unlock powerful new gloves, weapons, and unique abilities! ✨ Customize your hit effects and skins to stand out! ⚔️ Prove your skill and become the ultimate slap champion! 👍 Leave a Like and ⭐ Favorite if you enjoy the game!

Last updated by the developer 17 Jun 2026, 19:44 UTC.

21
playing (measured 10 Aug 2026, 13:52 UTC)
1,512,621
lifetime visits
68%
liked (386 👍 / 182 👎)
141,830
favourites (93.8 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
Void Slap
489 R$
Rainbow Slap
339 R$
Rainbow Carpet
299 R$
Laser Gun
259 R$
Starter Pack
199 R$
Golden Slap
139 R$
x2 Aura
99 R$
Gravity Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome729,251 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked2 November 2026 — 68 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:5068no change
23 Oct 2026, 14:4968no change
13 Oct 2026, 14:4868no change
3 Oct 2026, 14:4768no change
23 Sept 2026, 14:4768no change
13 Sept 2026, 14:3268no change
3 Sept 2026, 14:3068no change
24 Aug 2026, 12:1768no change
14 Aug 2026, 12:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.