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Blind n'seek

Blind n'seek

A Roblox experience owned by Pretty great games.

Social & hangoutENhide-and-seekinvisible-mechanicability-based

Description (written by the developer; not a statement by this register)

⭐ JOIN THE GROUP FOR FREE DAILY REWARDS & EXCLUSIVE ITEMS! ⭐ Controls Abilities: F (PC) / LT (CONSOLE) / Use (MOBILE) Blind & Seek is a fast-paced, invisible twist on Hide & Seek, inspired by Blindshot. 🕵️ Hiders – Survive and outplay seekers. After 2 minutes, fight back alone or as a team. 🔪 Seekers – Every 10 seconds, hiders are revealed for 1.8 seconds. Track them using heartbeats and footsteps. 🫥 Hiders: 6 abilities (more coming!) 🗡️ Seekers: 8 abilities (more coming!) ⚡ 14 unique abilities total 🛠️ New game — expect bugs 💬 Feedback is appreciated! 👍 Please like & favorite to support us!

Last updated by the developer 24 Feb 2026, 05:25 UTC.

0
playing (measured 19 Aug 2026, 20:15 UTC)
2,715
lifetime visits
63%
liked (12 👍 / 7 👎)
40
favourites (14.7 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
2x cash
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,050 · 0.00% win
First win! · progression809 · 0.00% win
5th win! · progression64 · 0.00% win
First ability · progression54 · 0.00% win
10th win · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.