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Mount Equinox

Mount Equinox

A Roblox experience owned by Pol's Hiking Group.

ObbyENclimbingobstacle coursespeedrun

Mount Equinox is an obby experience created on 2026-01-08. It has recorded 1,203,723 lifetime visits and 70,930 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features a medium difficulty setting with 45 checkpoints and a VIP system. Summit records and speedrun times are tracked within the experience.

Description (written by the developer; not a statement by this register)

Difficulty: Medium | 45 CP | x1000 SUMMIT RECORD Features: ⏳ SPEEDRUN TIME 💎 VIP System with exclusive perks 👕 Get Cool Clothes, Auras, and Backpacks as you Summit More! 🏅 Summit Ranks & Records Welcome to Mount Equinox, a mountain built to test your skill and patience. Conquer 45 checkpoints filled with challenging obstacles and intense climbs as you make your ascent to the peak. 🛡️ Anticheat: Using any form of cheats may be detected by the anticheat system and will result to voiding your summit record.

Last updated by the developer 26 Jun 2026, 07:14 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
1,203,723
lifetime visits
85%
liked (1,645 👍 / 290 👎)
70,898
favourites (58.9 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Dagger (x3 Speed & Jump)
99 R$
VIP + Trail pack
49 R$
Red Dagger [x2 SPEED]
49 R$
x2 Summit Record
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Equinox · welcome770,724 · 100.0% win
Reached the Summit · progression213,399 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1685no change
14 Aug 2026, 14:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.