Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Press Pocoyo!

Don't Press Pocoyo!

A Roblox experience owned by Don't Press the Button Games!.

MinigamesENPocoyo IPSelf-control challengeClicker mechanic

Description (written by the developer; not a statement by this register)

🎉 DON’T PRESS POCOYO! 🎉 Think you can resist temptation? 🤔 In this wacky and chaotic challenge, POCOYO is right there… tempting you… daring you… DON’T PRESS HIM! 🔥 Avoid pressing the mischievous Pocoyo button… or face unpredictable chaos! 💥 Unlock hilarious events, wild surprises, and secret achievements if you survive the challenge. 🏆 Compete with friends and see who has the strongest self-control… or who gives in first! Remember: It’s simple… yet impossible. DON’T PRESS POCOYO!

Last updated by the developer 21 Jun 2026, 15:50 UTC.

0
playing (measured 11 Aug 2026, 01:20 UTC)
3,763
lifetime visits
80%
liked (8 👍 / 2 👎)
883
favourites (234.7 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
499 R$
LaserGun
299 R$
Sword
275 R$
RPG
199 R$
VIP
99 R$
Double Jump
79 R$
FusionCoil
10 R$
FlyingCloud
10 R$
JetPack
10 R$
FlyingCarpet
10 R$
2x Speed
5 R$
BoomBox
5 R$
SpeedCoil
5 R$
GravityCoil
5 R$
GrabbleHook
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dont press Pocoyo! · welcome2,985 · 0.00% win
Cart Ride! · other94 · 0.00% win
Pirate Badge! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.