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Escape Worm For Lucky Blocks

Escape Worm For Lucky Blocks

A Roblox experience owned by xFrozen x Dudes.

SimulatorENLucky BlocksBrainrot MemesSimulator

Escape Worm For Lucky Blocks is a simulator experience created on 2026-01-08. The game has accumulated 1,027,559 lifetime visits and holds 3,420 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Worm For Lucky Blocks! UPDATES EVERY SATURDAY! ⚠️ Stay safe by avoiding Worms! 🏃 Run Fast and take Lucky Blocks! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Tsunami, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon, Waves

Last updated by the developer 2 Feb 2026, 08:22 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,027,559
lifetime visits
86%
liked (1,267 👍 / 205 👎)
3,506
favourites (3.4 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hunter
799 R$
VIP
795 R$
x2 Cash Gains
395 R$
x2 Lucky Block Luck
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome523,756 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked2 November 2026 — 86 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:2186no change
13 Oct 2026, 18:1886no change
3 Oct 2026, 18:1786no change
23 Sept 2026, 18:1586no change
13 Sept 2026, 17:3386no change
3 Sept 2026, 17:3186no change
24 Aug 2026, 15:2286no change
14 Aug 2026, 15:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.