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Sajonara Gear Tower

Sajonara Gear Tower

A Roblox experience owned by JustPlay Games.

ObbyENTower ClimbingObbyGear/Tool Rewards

Description (written by the developer; not a statement by this register)

Welcome to Sajonara Gear Tower ⭐ Climb to the top of a very tall tower! Can you reach the top? 👍 Like & ⭐ Favorite = More updates! Join the group for an exclusive reward! https://www.roblox.com/communities/35875819/JustPlay-Games Made with ❤️ by JustPlay Games Tags: Gear Tower, Slap Tower, Troll is a pinning tower, Easy Tower, Tower, Obby, Obstacle, Rainbow, Fun, Admin, Coins, Free Gears, Tools, Brainrot

Last updated by the developer 23 Jun 2026, 22:19 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
18,300
lifetime visits
79%
liked (15 👍 / 4 👎)
3,045
favourites (166.4 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
569 R$
Admin Commands
459 R$
Jetpack
259 R$
Grapple Hook
250 R$
Mega Pack [OP]
109 R$
x6 Jump
109 R$
VIP
75 R$
GIANT Slap [OP]
75 R$
Gravity Coil
59 R$
x4 Jump
45 R$
Speed Coil
39 R$
x2 Jump
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome14,155 · 0.00% win
Beginner · progression629 · 0.00% win
Climber · progression418 · 0.00% win
Challenger · progression254 · 0.00% win
Congratulations! 🏁 · progression241 · 0.00% win
Tower Master · progression195 · 0.00% win
Legend · progression105 · 0.00% win
Conqueror · progression77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79838116 August 2026 — 83 % liked5 October 2026 — 79 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 15:3279-4
16 Aug 2026, 15:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.