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[NEW] 🍓 CRAZY BRAINROT GLASS BRIDGE JUMP ROPE

[NEW] 🍓 CRAZY BRAINROT GLASS BRIDGE JUMP ROPE

A Roblox experience owned by sonicofficialgroup.

ObbyENbrainrotglass bridgetroll

Description (written by the developer; not a statement by this register)

🧠Welcome to Crazy Brainrot Glass Bridge Jump Rope!🧠 💸Jump Over the Rope of 67 And Sahur To Win $10,000!💸 🔥Hurry, Otherwise Brainrots might throw you off! 🤡Troll other players with different gears! ⏰Get rewards for your time in the game! 👍Like and favorite to receive rewards!⭐ 🙏Join The Group For Updates and News! Tags: Brainrot, Jump Rope, Glass Bridge, Squid Game, Obby, Impossible Challenge, Red Light Green Light, Rich, Troll, Platformer, Free

Last updated by the developer 16 Jan 2026, 11:45 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
1,530
lifetime visits
86%
liked (24 👍 / 4 👎)
42
favourites (27.5 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
199 R$
La Grande Pack
99 R$
Fusion Coil
65 R$
Fast Car
49 R$
Freeze Gun
49 R$
Berserk Slap
49 R$
Lazer
49 R$
Speed Fly
45 R$
Rainbow Carpet
39 R$
Portal Gun
29 R$
FreeStyle Dance
29 R$
Grapple Hook
25 R$
Crab Dance
19 R$
Gravity Coil
9 R$
Boogie Down
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,077 · 0.00% win
Fail! · other962 · 0.00% win
Win! · other81 · 0.00% win
??? · other65 · 0.00% win
??? · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.519 August 2026 — 85 % liked28 September 2026 — 86 % liked19 August 202628 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 14:0386+1
19 Aug 2026, 06:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.