Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Repeat It 💥

Don't Repeat It 💥

A Roblox experience owned by Radical Labs.

MinigamesENparty gameword associationsocial deduction

Don't Repeat It 💥 is a minigame experience created on 2026-01-08. The game has accumulated 2,323,066 lifetime visits and 6,574 favorites. Currently, zero players are active. The title holds a 56% like percentage. The description indicates gameplay involves word-based challenges and cosmetic purchases.

Description (written by the developer; not a statement by this register)

Welcome to Don't Repeat It! 💥 - Find a table and sit down with a couple of friends! 💬 - One player will choose a theme, and it's up to you to stay alive by word knowledge! 📚 - Every time the bomb comes to you, name something related to the theme as fast as possible! 💥 - Buy items in the shop such as cosmetics to flex on your friends! 🎁 Please make sure to leave a like if you want to see more updates!

Last updated by the developer 12 Apr 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
2,323,066
lifetime visits
56%
liked (1,464 👍 / 1,166 👎)
6,562
favourites (2.8 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:312first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Don't Repeat It! · other1,376,986 · 100.0% win
Win a Round! · progression632,509 · 49.2% win
Buy a Chair! · other143,605 · 18.5% win
Unlock the VIP Area! · other16,372 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0656no change
24 Aug 2026, 08:0756no change
14 Aug 2026, 08:0656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.