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Don't Repeat It πŸ’₯

Don't Repeat It πŸ’₯

A Roblox experience owned by Radical Labs.

MinigamesENparty gameword associationsocial deduction

Don't Repeat It πŸ’₯ is a minigame experience created on 2026-01-08. The game has accumulated 2,323,066 lifetime visits and 6,574 favorites. Currently, zero players are active. The title holds a 56% like percentage. The description indicates gameplay involves word-based challenges and cosmetic purchases.

Description (written by the developer; not a statement by this register)

Welcome to Don't Repeat It! πŸ’₯ - Find a table and sit down with a couple of friends! πŸ’¬ - One player will choose a theme, and it's up to you to stay alive by word knowledge! πŸ“š - Every time the bomb comes to you, name something related to the theme as fast as possible! πŸ’₯ - Buy items in the shop such as cosmetics to flex on your friends! 🎁 Please make sure to leave a like if you want to see more updates!

Last updated by the developer 12 Apr 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
2,323,066
lifetime visits
56%
liked (1,475 πŸ‘ / 1,168 πŸ‘Ž)
6,535
favourites (2.8 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:312first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Don't Repeat It! Β· other1,379,082 Β· 100.0% win
Win a Round! Β· progression633,341 Β· 89.7% win
Buy a Chair! Β· other143,880 Β· 34.5% win
Unlock the VIP Area! Β· other16,417 Β· 6.9% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 β€” 56 % liked24 August 2026 β€” 56 % liked3 September 2026 β€” 56 % liked13 September 2026 β€” 56 % liked23 September 2026 β€” 56 % liked3 October 2026 β€” 56 % liked13 October 2026 β€” 56 % liked23 October 2026 β€” 56 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1656no change
13 Oct 2026, 11:1656no change
3 Oct 2026, 11:1556no change
23 Sept 2026, 11:0856no change
13 Sept 2026, 11:0756no change
3 Sept 2026, 11:0656no change
24 Aug 2026, 08:0756no change
14 Aug 2026, 08:0656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.