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Stealth Strike [NEON PROTOCOL]

Stealth Strike [NEON PROTOCOL]

A Roblox experience owned by Auralis Games.

PuzzleENstealthsound-basedarchery

Description (written by the developer; not a statement by this register)

An invisible duel where sound is your only weapon. Enter a fast-paced PvP arena where no one can be seen… until it’s too late. In Stealth Strike, every player is invisible by default. The only way to reveal yourself—or your enemies—is through movement, sound, and action. Pull back your bow, and you’re exposed. Move too fast, and your footsteps give you away. Wait too long, and a timed reveal highlight forces everyone back into the fight. This isn’t about aim alone. It’s about prediction, positioning, and nerve. ❤️ LIKE & FAVORITE THE GAME bow combat, pvp, invisible players, stealth game, sound-based gameplay, archery game, duel arena, competitive pvp, skill-based combat, fast-paced pvp, multiplayer arena, strategy combat, reflex game, roblox pvp game, unique mechanics (Slight inspiration from Blind Shot)

Last updated by the developer 29 Jul 2026, 02:23 UTC.

0
playing (measured 11 Aug 2026, 11:50 UTC)
48,532
lifetime visits
62%
liked (42 👍 / 26 👎)
1,657
favourites (34.1 per 1k visits)
9 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

626362.515 August 2026 — 63 % liked4 September 2026 — 62 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:5262-1
15 Aug 2026, 18:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.