Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Recovering a penny from a stranger (Alpha)

Recovering a penny from a stranger (Alpha)

A Roblox experience owned by Grupo con juegos cool.

ObbyENportal hoppingemblem huntingTDNTOOR clone

Description (written by the developer; not a statement by this register)

* Inspired by TDNTOOR* This game is an improved version of Recover the Penny from an Unknown Wish list for RAPFAS (Recovering a penny from a stranger Alpha): - Remodelation to: The void (Chapter 2) - Go one portal to another faster Ready Emblems from: 5 Portal (First dimension) Noob loves of muses (Second dimension) - More Easter egg emblems -Christmas Event??? (Yea but in summer) - Basic tutorial on what to do in this game (Other than trying to recover the penny from a stranger)

Last updated by the developer 25 Aug 2026, 21:58 UTC.

0
playing (measured 26 Aug 2026, 09:30 UTC)
1,032
lifetime visits
100%
liked (1 👍 / 0 👎)
2
favourites (1.9 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! (Alpha Player) · welcome74 · 0.00% win
Welcome! · welcome8 · 0.00% win
Beta Player · welcome8 · 0.00% win
You won! (Dimension 1) [Alpha Version] · progression5 · 0.00% win
You completed chapter 1: 4 blocks 4 portals · progression3 · 0.00% win
You won: Chapter 2, Part 2 [First edition] · progression3 · 0.00% win
You completed: The void [ First Version ] · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.