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Don't Steal Prison Brainrots ๐Ÿ‘ฎ

Don't Steal Prison Brainrots ๐Ÿ‘ฎ

A Roblox experience owned by VJ Games!.

SimulatorENstealthcollectionoffline-earnings

Don't Steal Prison Brainrots ๐Ÿ‘ฎ is a simulator experience created on 2026-01-09. It has recorded 1,265,444 lifetime visits and 231,070 favorites. Currently, 2 players are active. The title holds a 94% like percentage. The description highlights mechanics involving sneaking, collecting items, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Don't Steal Brainrots From Prison ๐Ÿ‘ฎ Updates every weekend Sneak and take brainrots when guards are not looking! ๐Ÿ˜ด Run away when they see you and chase you! ๐Ÿƒโ€โ™‚๏ธ Stay alive and collect many brainrots! โšก Upgrade your character and get more cash ๐Ÿ’ธ Your Brainrots earn cash OFFLINE! ๐Ÿ’ค ๐Ÿ‘ Like the game and join the group for free rewards!

Last updated by the developer 24 Jul 2026, 11:02 UTC.

2
playing (measured 10 Aug 2026, 14:38 UTC)
1,265,444
lifetime visits
94%
liked (3,990 ๐Ÿ‘ / 244 ๐Ÿ‘Ž)
231,711
favourites (183.1 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x2 Cash
99 R$
VIP
59 R$
Auto Collect
49 R$
x2 WalkSpeed
29 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome914,083 ยท 66.7% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9414 August 2026 โ€” 94 % liked24 August 2026 โ€” 94 % liked3 September 2026 โ€” 94 % liked23 September 2026 โ€” 94 % liked23 October 2026 โ€” 94 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 93โ€“95 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:2194no change
23 Sept 2026, 16:1894no change
3 Sept 2026, 15:5094no change
24 Aug 2026, 13:3894no change
14 Aug 2026, 13:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.