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[UPD✨] Spyfall

[UPD✨] Spyfall

A Roblox experience owned by Vuuk Niko Studios.

Social & hangoutENsocial deductionspy themeparty game

Description (written by the developer; not a statement by this register)

🧑‍🏫 HOW TO PLAY: You sit down at a table with 3 agents and 1 spy! 🗡️ The spy needs to detonate 2 bombs in order to win and convince the agents he is not a spy! 🕵️❤️ The agents need to scan locations to figure out who the spy is and where bombs are planted to win! 🧨💥 You can vote out your friends if you think they are a spy! Careful, do not trust everybody! 🥷🙈 JOIN THE GROUP, LIKE AND FAVORITE THE GAME FOR EXCLUSIVE REWARDS! ⚠️ Minimum of 4 players required to start! YOU CAN PLAY SOLO AT THE SOLO TABLES!

Last updated by the developer 26 Jan 2026, 21:50 UTC.

0
playing (measured 10 Aug 2026, 21:22 UTC)
14,911
lifetime visits
59%
liked (10 👍 / 7 👎)
526
favourites (35.3 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP]
999 R$
2X MONEY
299 R$
2X WINS
199 R$
2X STREAK
199 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SPYFALL! · welcome12,881 · 0.00% win
BECOME AN AGENT · other2,389 · 0.00% win
GAIN A WIN! · other1,377 · 0.00% win
BECOME A SPY · other836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.