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Stolen Seconds II

Stolen Seconds II

A Roblox experience owned by -Retro Corp-.

ShooterENlast-player-standingdeath-matchfast-paced

Description (written by the developer; not a statement by this register)

5 minutes given each round, you lose 2 minutes on death 1 minute given for a kill, final player standing wins. you aint seen bad boys 3 recent updatez - skins are working now yippie - lightning death works ! - music for each map and finale music - red names have extra speed to catch up with runners - small invincibility window when respawning - made an obby in the lobby for coins - fresh city map - complete overhaul made by epicbanana365, jamolich7 and 22matttt https://www.roblox.com/users/1089368370/profile - ja https://www.roblox.com/users/756972987/profile - epic legacy version SUPER LAGGY AND PAINFUL ONLY JOIN TO CHECK IT OUT... >https://www.roblox.com/games/138998486482311/Stolen-Seconds

Last updated by the developer 10 Aug 2026, 23:30 UTC.

0
playing (measured 17 Aug 2026, 19:19 UTC)
731
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (5.5 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dono
500 R$
dono
150 R$
Six seven sword
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early tester · other369 · 0.00% win
Finalist · progression97 · 0.00% win
Pro Finalist · progression65 · 0.00% win
Time out · progression7 · 0.00% win
SIX SEVEN! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.