Stolen Seconds II
A Roblox experience owned by -Retro Corp-.
ShooterENlast-player-standingdeath-matchfast-paced
Description (written by the developer; not a statement by this register)
5 minutes given each round, you lose 2 minutes on death 1 minute given for a kill, final player standing wins. you aint seen bad boys 3 recent updatez - skins are working now yippie - lightning death works ! - music for each map and finale music - red names have extra speed to catch up with runners - small invincibility window when respawning - made an obby in the lobby for coins - fresh city map - complete overhaul made by epicbanana365, jamolich7 and 22matttt https://www.roblox.com/users/1089368370/profile - ja https://www.roblox.com/users/756972987/profile - epic legacy version SUPER LAGGY AND PAINFUL ONLY JOIN TO CHECK IT OUT... >https://www.roblox.com/games/138998486482311/Stolen-Seconds
Last updated by the developer 10 Aug 2026, 23:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 19:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.