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3 AM FISHING [HORROR]

3 AM FISHING [HORROR]

A Roblox experience owned by 3 A.M. Studios.

HorrorENhorrorfishingjumpscares

Description (written by the developer; not a statement by this register)

Deep in an abandoned park, there’s a lake with a fish worth a lot of money. You show up at 3 AM to try your luck. You can leave anytime, or you can stay and go for it. But if you chase that fish, something else shows up too. 🤝 The game can be played with up to 4 players, so invite your friends! WARNING: Contains Flashing Lights and Loud Jumpscares! ⭐ JOIN THE GROUP + LIKE THE GAME FOR EXCLUSIVE GROUP FLASH LIGHT [MUCH BETTER] AND AN EXTRA BLOXY COLA FOR STAMINA!⭐ LIKE 👍 + FAVORITE ⭐ FOR 2ND GAME!

Last updated by the developer 16 Apr 2026, 19:59 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
182,417
lifetime visits
82%
liked (1,038 👍 / 232 👎)
4,331
favourites (23.7 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SECRET ENDING!] Gun
57 R$
Unlimited Sprint!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Catch a Carp · collection21,689 · 66.7% win
Catch a Pufferfish · collection16,392 · 66.7% win
YOU CALLED FOR HELP ENDING! · other13,147 · 0.00% win
GATE ENDING · progression11,365 · 0.00% win
Catch a Trout · collection11,278 · 0.00% win
RIP Ending · progression10,361 · 100.0% win
YOU'RE THE BEST SELLER ENDING · progression6,193 · 0.00% win
Catch a Bass · collection5,574 · 0.00% win
Catch a Salmon · collection3,676 · 0.00% win
Catch a Blood Moon Fish · collection1,566 · 0.00% win
SMART MOVE ENDING! · progression1,192 · 0.00% win
Blood Moon Ending! · progression1,034 · 0.00% win
Gun Ending! · progression711 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked4 September 2026 — 82 % liked24 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked24 October 2026 — 82 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5182no change
14 Oct 2026, 09:5082no change
4 Oct 2026, 09:5082no change
24 Sept 2026, 09:4982no change
4 Sept 2026, 07:2082no change
15 Aug 2026, 05:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.