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PvP Disaster Survival ⚔️

PvP Disaster Survival ⚔️

A Roblox experience owned by Cooqi Cooqi Cooqi Cooqi.

SurvivalENdisaster survivalPvP combatleveling system

Description (written by the developer; not a statement by this register)

🌪️ Survive the disaster… and the players!! 😱 Every round, a new disaster hits. Dodge it — or use it to your advantage. ⚔️ Push players into danger to eliminate them 🌪️ Disasters get more intense as time goes on ⬆️ Earn XP to level up and unlock better weapons 💰 Complete quests to earn credits ⚡ Buy abilities with Credits 🔄 Rebirth at level 15+ for extra rewards ⚠️ WARNING: Way more fun with friends Tags: Natural Disaster Survival, PvP, Disaster Survival, NDS, Weapons, Fighting

Last updated by the developer 8 Jun 2026, 10:33 UTC.

0
playing (measured 12 Aug 2026, 04:21 UTC)
310,828
lifetime visits
49%
liked (154 👍 / 158 👎)
16,767
favourites (53.9 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Slap [PERMANENT]
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

495049.515 August 2026 — 50 % liked25 August 2026 — 49 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0549-1
15 Aug 2026, 00:4950first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.