Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
NPC Battlegrounds ⚔️

NPC Battlegrounds ⚔️

A Roblox experience owned by SakuraHoshi.

Sandbox & buildingENsandboxauto-battlestrategy

NPC Battlegrounds ⚔️ is a sandbox-building experience created on 2026-01-09. The game currently has 5 players online and 793,574 lifetime visits. It holds 1,704 favorites and a 72% like percentage. The description identifies it as a sandbox NPC battle experience where users spawn units to watch automatic battles unfold without specific objectives.

Description (written by the developer; not a statement by this register)

Play with friends on Private Servers! 😎 To play together, everyone must join directly via the "Servers" tab. A sandbox NPC battle experience where NPCs fight instead of players. Spawn different NPC units, create your own armies, and watch automatic battles unfold 💥 Experiment freely, test combinations, and see what happens when different NPCs clash. There are no limits and no objectives - play your way and create your own battles 🧪 More structured modes may be added in future updates. Tags: sandbox, npc, npc battles, npc vs npc, battle sandbox, battle simulator, strategy, simulation, auto battle, automatic battles, army, armies, units, troops, experiment, experiments, testing, singleplayer, solo, roblox npc

Last updated by the developer 2 May 2026, 08:53 UTC.

5
playing (measured 10 Aug 2026, 20:47 UTC)
793,574
lifetime visits
72%
liked (303 👍 / 118 👎)
1,759
favourites (2.2 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

150 Units Cap
75 R$
STRONG NOOB (OP) ⭐
75 R$
Unlock Assassin now
39 R$
Unlock Soldier now
29 R$
Unlock Bard now
15 R$
Unlock Mage now
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Kill · other301,150 · 100.0% win
10 Kills · other286,968 · 100.0% win
50 Kills · other243,161 · 100.0% win
100 Kills · progression217,792 · 100.0% win
250 Kills · other173,427 · 92.5% win
500 Kills · progression118,596 · 61.9% win
1000 Kills · progression68,562 · 32.8% win
2500 Kills · progression15,236 · 8.7% win
5000 Kills · progression3,962 · 2.3% win
10000 Kills · progression783 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3172no change
14 Aug 2026, 17:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.