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Steamhappy Experiment

Steamhappy Experiment

A Roblox experience owned by Steamhappy Experiment.

Sandbox & buildingENphysics-basedchaossandbox

Created in 2026, Steamhappy Experiment is a sandbox building experience on Roblox with over 4.1 million lifetime visits. It records 95 playing now, a like rating of 74%, 14,608 favourites.

Description (written by the developer; not a statement by this register)

Update 8/9/2026 -Fixed bug with steamhappy sometimes attacking you trough the window if your standing close. -Added speed up sound when you drink coffee mug that gives speed. -You objects and steamhappy can now break the window when you hit it 20-45 times it will appear again in 20 seconds. -Added a paper that says this window can break for those who dont read these. -Chomik can now bite you haha. -Improved coffee mug when you drink it gives you speed boost for 3 seconds and shows gui how much time left and also heals you. -Added Settings on right top corner that you can turn music on and off and disable and enable fling on ragdoll. steamhappy experiment gmae We love hurting steamhappy dont we Inspired by nothing this game idea just popped on my head and made it real haha

Last updated by the developer 1 Sept 2026, 07:44 UTC.

95
playing (measured 3 Sept 2026, 05:50 UTC)
4,159,744
lifetime visits
75%
liked (1,784 👍 / 602 👎)
15,732
favourites (3.8 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

63512287.59512 August 20263 September 2026
299 measurements spanning 22 days, net +32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 299
Measured (UTC)PlayersChange
3 Sept 2026, 05:5095-19
3 Sept 2026, 04:50114-30
3 Sept 2026, 03:50144+8
3 Sept 2026, 02:50136-21
3 Sept 2026, 01:50157-9
3 Sept 2026, 00:50166-101
2 Sept 2026, 23:50267-43
2 Sept 2026, 22:50310+24
2 Sept 2026, 21:50286+8
2 Sept 2026, 20:50278+29
2 Sept 2026, 19:50249+24
2 Sept 2026, 18:50225-31
2 Sept 2026, 17:50256+36
2 Sept 2026, 16:50220-29
2 Sept 2026, 15:50249+30
2 Sept 2026, 14:50219-16
2 Sept 2026, 13:50235-11
2 Sept 2026, 12:50246+38
2 Sept 2026, 11:50208+29
2 Sept 2026, 10:50179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

250$
120 R$
100$
50 R$
40$
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to steamhappy experiment · welcome2,077,866 · 100.0% win
Chomik's Room · other342,122 · 58.5% win
Defeated Big Steamhappy · progression105,276 · 10.3% win
Overcome your steamhappy hallucinations · other43,002 · 20.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727573.514 August 202623 October 2026
305 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 305
Measured (UTC)% likedChange
23 Oct 2026, 04:2375+1
13 Oct 2026, 04:2274no change
3 Oct 2026, 04:2174no change
23 Sept 2026, 04:2174+1
13 Sept 2026, 04:2073no change
3 Sept 2026, 05:5073no change
3 Sept 2026, 04:5073no change
3 Sept 2026, 04:2073no change
3 Sept 2026, 03:5073no change
3 Sept 2026, 02:5073no change
3 Sept 2026, 01:5073no change
3 Sept 2026, 00:5073no change
2 Sept 2026, 23:5073no change
2 Sept 2026, 22:5073no change
2 Sept 2026, 21:5073no change
2 Sept 2026, 20:5073no change
2 Sept 2026, 19:5073no change
2 Sept 2026, 18:5073no change
2 Sept 2026, 17:5073no change
2 Sept 2026, 16:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.