Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steamhappy Experiment

Steamhappy Experiment

A Roblox experience owned by Steamhappy Experiment.

Sandbox & buildingENphysics-basedchaossandbox

Steamhappy Experiment is a sandbox-building experience created on 2026-01-09. It currently has 107 players and 3,612,315 lifetime visits. The game holds 9,690 favorites and maintains a 72% like percentage. Recent updates address window-breaking mechanics, coffee mug speed boosts, and audio settings.

Description (written by the developer; not a statement by this register)

Update 8/9/2026 -Fixed bug with steamhappy sometimes attacking you trough the window if your standing close. -Added speed up sound when you drink coffee mug that gives speed. -You objects and steamhappy can now break the window when you hit it 20-45 times it will appear again in 20 seconds. -Added a paper that says this window can break for those who dont read these. -Chomik can now bite you haha. -Improved coffee mug when you drink it gives you speed boost for 3 seconds and shows gui how much time left and also heals you. -Added Settings on right top corner that you can turn music on and off and disable and enable fling on ragdoll. steamhappy experiment gmae We love hurting steamhappy dont we Inspired by nothing this game idea just popped on my head and made it real haha

Last updated by the developer 24 Aug 2026, 12:38 UTC.

163
playing (measured 26 Aug 2026, 03:50 UTC)
3,808,839
lifetime visits
72%
liked (1,195 👍 / 463 👎)
10,245
favourites (2.7 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

63306184.516312 August 202626 August 2026
105 measurements spanning 13 days, net +100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–342 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 105
Measured (UTC)PlayersChange
26 Aug 2026, 03:50163-17
26 Aug 2026, 02:50180-43
26 Aug 2026, 01:50223-3
26 Aug 2026, 00:50226-66
25 Aug 2026, 23:50292-14
25 Aug 2026, 22:50306+38
25 Aug 2026, 21:50268+26
25 Aug 2026, 20:50242+36
25 Aug 2026, 19:50206-22
25 Aug 2026, 18:50228+8
25 Aug 2026, 17:50220+14
25 Aug 2026, 16:50206+10
25 Aug 2026, 15:50196-1
25 Aug 2026, 14:50197-14
25 Aug 2026, 13:50211+6
25 Aug 2026, 12:50205+20
25 Aug 2026, 11:50185+38
25 Aug 2026, 10:50147-2
25 Aug 2026, 09:50149+11
25 Aug 2026, 08:50138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

250$
120 R$
100$
50 R$
40$
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to steamhappy experiment · welcome1,602,428 · 100.0% win
Defeated Big Steamhappy · progression64,021 · 10.9% win
Chomik's Room · other61,285 · 75.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 202626 August 2026
105 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 105
Measured (UTC)% likedChange
26 Aug 2026, 03:5072no change
26 Aug 2026, 02:5072no change
26 Aug 2026, 01:5072no change
26 Aug 2026, 00:5072no change
25 Aug 2026, 23:5072no change
25 Aug 2026, 22:5072no change
25 Aug 2026, 21:5072no change
25 Aug 2026, 20:5072no change
25 Aug 2026, 19:5072no change
25 Aug 2026, 18:5072no change
25 Aug 2026, 17:5072no change
25 Aug 2026, 16:5072no change
25 Aug 2026, 15:5072no change
25 Aug 2026, 14:5072no change
25 Aug 2026, 13:5072no change
25 Aug 2026, 12:5072no change
25 Aug 2026, 11:5072no change
25 Aug 2026, 10:5072no change
25 Aug 2026, 09:5072no change
25 Aug 2026, 08:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.